#Physics problem in a Air hockey game Puck
1 messages · Page 1 of 1 (latest)
Syncing physics is a very hard problem. The host should be in control of physics. Make sure there is a network Rigidbody on the puck. On the client the puck is set to kinematic.
I tried to make some sort of changing the ownership of the puck simulation but still it get crazy sometimes
Yea. changing ownership takes time. at least one full tick.
Check out how the Social Hub sample uses the RigidbodyContactEventManager to handle physics
I use this script now from the git repo u sent , but still there's un predictable behaviors
I hate my life tbh