#Physics problem in a Air hockey game Puck

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visual robin
#

I'm facing a problem when it comes to physics only the host deal with the physics correctly and simulate it and the client can event interact with it as if the host overriding the client physics , all the puck have here is a rigidbody and a 2D collider with a bounce physics material

timid yoke
#

Syncing physics is a very hard problem. The host should be in control of physics. Make sure there is a network Rigidbody on the puck. On the client the puck is set to kinematic.

visual robin
timid yoke
visual robin