Any idea what causes this? Came up once i updated the package to latest version
Unity.Netcode.NetworkConnectionManager.PollAndHandleNetworkEvents () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Connection/NetworkConnectionManager.cs:414)
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkManager.cs:335)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:191)
Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:214)```
NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkManager.cs:391)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:191)
Unity.Netcode.NetworkUpdateLoop+NetworkPreUpdate+<>c.<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@c694fb5041d4/Runtime/Core/NetworkUpdateLoop.cs:238)