#Material Stacking with multiple submeshes?

1 messages · Page 1 of 1 (latest)

charred pewter
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Hey guys, i have a mesh with two submeshes, each submesh is ment to have a separate material and this is working fine.
I now want to add a third and forth material to stack the materials and create a shield effect (shown in images), but the shader/material is only being applied to submesh #1, leving submesh #0 with the base material only

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i tried the following setup with no avail:

heady geyser
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Duplicate the object instead

charred pewter
heady geyser
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For a single or a few objects, no. But if you need to do it on many, could use a RenderObjects feature with override material instead

charred pewter
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hm what do you mean with that?

heady geyser
charred pewter
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ill take a look at it

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i thought there might be an easy way using material stacking tho 😦