For some reason, despite the fact that all my walls are static and contribute to global illumination, lights from the outside leak through as if there were never any walls in the first place, I'm sorry if this is a common and easy to fix issue, but I cant find any help anywhere else.
#Light Leaks through walls?
1 messages · Page 1 of 1 (latest)
This is a common issue with dynamic lights. You'll need to bake them if you want to fix it.
Also maybe try making your walls geometry thicker and with less gaps.
It looks like you have not baked the lights, or not baked correctly if missing steps like lightmap UV generation
Also, a lot of the lighting appears specular, which requires Reflection Probes
@lucid fable make sure that the walls have some thickness (read: are boxes instead of two planes facing away from each other) so that backfaces and occlusion are properly handled.