Hello, im currently working on a unity editor plugin that hooks into the import pipeline. When i call my plugin to change an asset, when reimporting i always get this warning message. its a bit annoying because i AM changing the input, so getting a different result is right. how do i disable this specific warning for just calls my plugin makes. (i can deal with it, but i don't want to ship a plugin that creates a warning whenever you change something)
Importer(FBXImporter) generated inconsistent result for asset(guid:dccefce15f3680742b1f2b9ee8f95dd8) "Assets/Old Sea Port/mesh/barrel.fbx"
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
Firstkindgamer.FBXEditor.FBXDatabase:SetFBXFileToProcess (string,bool) (at Assets/Firstkindgamer/FBXEditor/Editor/FBXDatabase.cs:156)
Firstkindgamer.FBXEditor.FBXDatabase:AddFilesToProcessing () (at Assets/Firstkindgamer/FBXEditor/Editor/FBXDatabase.cs:50)