hello! I am new to hdr and am trying to learn and implement it for a 2d project. initially I had a scene in unity 6000.0.48 were I enabled hdr following the manual and could confirm it working using the HDROutputSettings api but the output on my phone was overly dark and barely visible. my scene setup had two sprites with sprite lit default materials and two 2d lights of type spot. no matter how much the intensity was even up to 2k or with bloom changes, emission etc changes the scene was still too dark. this is with aces tone mapping with 1000 nits preset. then I tried the unity hdr calibration sample from github https://github.com/Unity-Technologies/HDR-Calibration-Sample which had some issues with the output being overblown with version 2022.3.52 lts but was resolved when updated to unity 6. its tonemap is set to neutral and works fine when set to universal renderer but if changed to 2d renderer it becomes overly dark as well. changing the tone map to aces makes the highlights a bit more pronounced but its still very dim and we have loss of control as the ui controls are made to work with neutral tone map settings.
I want to know if 2d renderer works fine with hdr output and what am I doing wrong? I assumed it works as the 2d lights support hdr according to the manual.
the attached images are: my 2d scene with aces, unity hdr sample neutral with universal renderer, same with 2d renderer.
any help is appreciated. thank you.