#Renderloop Problem

1 messages · Page 1 of 1 (latest)

sour shoal
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renderloop is taking 243ms, i have attached a screenshot
currently i am not doing any heavy stuff like multiple cameras, post processing
i am just prototyping with default 2d shapes
Unity version 6.1, DX12

lyric drift
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If it's a spike, it could just be compiling PSOs

boreal pulsar
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It's annoying that in the CPU usage panel most of the things have been disabled, so it's unclear where things are coming from.
It's also useless to sort the columns by Calls instead of any metric that would actually have the most cost up the top

fierce sigil
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Would help if you’d sort it by time spent on CPU in profiler

sour shoal
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@boreal pulsar @fierce sigil I am not that familiar with profiler, i will send more screenshots if you need
just tell me what you need

lyric drift
lyric drift
sour shoal
lyric drift
# sour shoal

As you can see most of it is coming from the editor loop, meaning it would likely not happen in a build. Profile a build for more correct profiling data.

If you want to figure out where it comes from in the editor, switch to the editor mode (where it says play mode).

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Also, do note that deep profiling can cause performance drops.

sour shoal
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i found the problem
i had a editor script i made for 2d rigging, it was 1500 lines of code, as soon as i deleted those scripts, the problem went away