#Renderloop Problem
1 messages · Page 1 of 1 (latest)
It says waiting for jobs, so you could check what's going on on the job threads.
If it's a spike, it could just be compiling PSOs
Where does it say that? The results of this profile are inconclusive (blame on the data being excluded from the screenshot), the only thing it's saying is that it's within the render loop
It's annoying that in the CPU usage panel most of the things have been disabled, so it's unclear where things are coming from.
It's also useless to sort the columns by Calls instead of any metric that would actually have the most cost up the top
Would help if you’d sort it by time spent on CPU in profiler
@boreal pulsar @fierce sigil I am not that familiar with profiler, i will send more screenshots if you need
just tell me what you need
You're right. I assumed it was sorted by cpu time and didn't look at the actual values.
Can you start with showing the main thread?
As you can see most of it is coming from the editor loop, meaning it would likely not happen in a build. Profile a build for more correct profiling data.
If you want to figure out where it comes from in the editor, switch to the editor mode (where it says play mode).
Also, do note that deep profiling can cause performance drops.
i found the problem
i had a editor script i made for 2d rigging, it was 1500 lines of code, as soon as i deleted those scripts, the problem went away