#Baking lighting in unity looks terrible

1 messages · Page 1 of 1 (latest)

ivory urchin
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My lighting settings are attached is there any reasons as to why this is happening?

kindred matrix
ivory urchin
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Thanks, I’ll try that when I get home

still cairn
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Max lightmap size will not directly affect much lightmap space you'll have
When reaching that limit, another lightmap is created so it affects how many lightmaps there will be versus how big

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But with very large lightmapped surfaces it can't split the surface into two lightmaps without a seam, so it's forced to shrink it instead

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That said lightmaps are very inaccurate for direct shadows, and very inefficient for surfaces where the required detail varies a lot

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If you have a huge plane with almost no sharp shadows on it besides one, the resolution of the plane's whole lightmap will need to be big to capture just that one shadow accurately