#Overwriting depth texture with "obscured" geometry
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I'm using a simple hole shader to render trenches/craters below the flat ground plane. However, these holes do not affect the depth texture for post-processing effects (fog, ambient occlusion, etc.). Is there any easy way to get the lower geometry to overwrite the depth texture?
here's how it should look except for the missing ground