#Texture2D Curving

1 messages · Page 1 of 1 (latest)

agile atlas
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Hey, new to unity im trying to spawn in a bunch of stars on a square sprite so I went for an unlit graph shader and its wrapping it in 3d in preview on the sphere but it is doing the same texturing on the 2d square sprite what do I do

In preview im using a random sprite btw its in the first image how do I fix it

golden halo
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The shader graph's preview is a sphere, but you can swap it to any mesh by right clicking the preview window

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I don't know what you mean by "same texturing"

agile atlas
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so just a sprite graph I do wanna spawn the stars too am I able to that in sprite?

agile atlas
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but ok ill use a sprite textue

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texture* graph

golden halo
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Your sentences seem incomplete so I don't understand most of what you're saying

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The shader's texture won't be spherically warped like in the preview if it's not applied as a material on a sphere mesh
It looks different from the asset icon because the shader is displaying and using the texture without its alpha transparency