Rider users, question: is there a way to specify custom warnings for my code and/or mark methods as expensive?
Like, if I type Animator.Play("attack") Rider would suggest me to cache the hash of the state name as a static read-only variable and use that instead. Can I do something similar with my own class?
And even more advanced: is it possible to mark Unity own api stuff that way? Say, if I recommend using a TimeTrack object over modifying Time.timeScale, can I show that in the IDE?