#Realign UVs

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feral ferry
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I'm trying to make a shader that makes a 3d object look like a hologram, however on the 3d model I'm testing it on, it's made out of multiple meshes and all of those meshes' UVs are in different directions and have different scales so it looks very strange. How could I get all of the UVs to be the same direction and the same size? I'm not going to be using the original texture for this, it'll just be stripes

elder portal
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you can try to use worldpos (usually xz) as uv

icy bane
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In this case probably Position (World) -> Swizzle "xy"

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Or create lines procedurally just on the Y axis. e.g. using Sine or Fraction