Guys i need some help I feel like i'm stuck in tutorial hell:
So i'm trying to build a TCG and i've been trying to do it since months ago though I'm struggling as it's my first project (and i do find TCGs extremely complex)
I did take a couple of unity courses, but they don't really go about teaching the logic behind making a TCG game, even TCGs courses don't focus that much on the programming part and mostly focuses on the aesthetic part of the game and barely explain how they reasoned through their scripts and the game mechanics, which keeps the TCG logic pretty vague
I've even tried to use AI (which thankfully it was actually the most helpful one, i managed to get a basic idea of how the foundation of the game would be like and at least managed to know how to reason and understand the first scripts (though due to AI's limitation,as the project grew bigger it started bugging and crashing, not to mention that it was a bit of hard to understand the advanced scripts)
I have the ideas, i have the concepts, and i do know how my final game would look like and what sort of game mechanics it'll have,
It's just so overwhelming trying to make the main menu, the inventory of the player, the cards, the creatures and connecting all of that to the battle scene and the player's progress and player's savings, connecting the creatures with the cards and with the inventory and then drawing cards, etc
I tried to break it down into smaller manageable pieces, yet connecting the scripts with each other sounds pretty complex and abstract
Anyway what am i exactly missing?? I feel totally enable to even get a functional prototype
I figured out it would be helpful to talk with someone experienced in Unity which is why i'm here
Thanks in advance