Greetings. I am wondering; how does one generate organic looking patches without stretching for objects? (probably world-aligned)....
I suppose one needs a noise or voronoi texture (or combination).
For now I am just looking for a sort of mask I can use to then fill with any color/texture later on. I already implemented a true FBM subgraph within Unity (basically a replicate of the Blender noise texture set to FBM + normalize). However, I cannot seem to get past the annoying stretching on my test object.
Image1 = Test Material setup
Image2=3= Patch Generator current, which is not yet really working
Image4= Current Output