#Organic Patch generation tri-planar

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gleaming fern
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Greetings. I am wondering; how does one generate organic looking patches without stretching for objects? (probably world-aligned)....

I suppose one needs a noise or voronoi texture (or combination).

For now I am just looking for a sort of mask I can use to then fill with any color/texture later on. I already implemented a true FBM subgraph within Unity (basically a replicate of the Blender noise texture set to FBM + normalize). However, I cannot seem to get past the annoying stretching on my test object.

Image1 = Test Material setup
Image2=3= Patch Generator current, which is not yet really working
Image4= Current Output

coarse citrus
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Maybe the noise isn't acutally 3D
Maybe the triplanar projection isn't actually being projected from three different directions, or isn't doing the axial blending correctly