Can someone explain to me what are these artifacts when using APVs (Adaptative Probe Volumes)?
They were working fine at first, but they are no longer. I haven't really changed anything. Just to make sure I rebuilt library since I oftenly have BSODs not directly related to Unity (tho Unity makes them more frequent than usual).
I disabled everything in the scene yet the artifacts are still there. As well, when I enable post processing, this happens.
-# I have no idea what to do, it was working fine before, and now it's not. It's very frustrating considering all the bad stuff that prevents me from completing this project, from constant BSODs, project corruption (Library), etc... Funny thing, I don't have any issues with Unreal considering it's supposed to be more heavy than Unity, yet Unity us the one to trigger constant BSODs and even "lock" my PC in a constant BSOD cycle (WHEA_UNCORRECTABLE_ERROR).