#Weird shadow artifacts and glowing objects when using APVs.

1 messages · Page 1 of 1 (latest)

viral falcon
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Can someone explain to me what are these artifacts when using APVs (Adaptative Probe Volumes)?

They were working fine at first, but they are no longer. I haven't really changed anything. Just to make sure I rebuilt library since I oftenly have BSODs not directly related to Unity (tho Unity makes them more frequent than usual).

I disabled everything in the scene yet the artifacts are still there. As well, when I enable post processing, this happens.

-# I have no idea what to do, it was working fine before, and now it's not. It's very frustrating considering all the bad stuff that prevents me from completing this project, from constant BSODs, project corruption (Library), etc... Funny thing, I don't have any issues with Unreal considering it's supposed to be more heavy than Unity, yet Unity us the one to trigger constant BSODs and even "lock" my PC in a constant BSOD cycle (WHEA_UNCORRECTABLE_ERROR).

untold lodge
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NaN value errors cause blooms like that
Usually from problems from custom shaders or errors in lightmapping
But haven't heard of APVs causing those (or Unity causing BSODs in general) so it could be corrupted lighting cache or corrupted something else

broken carbon
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The extent of the bloom in the screenshot makes me thing of crazy high values causing an overflow into NAN or something.

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Maybe intensity(emission or light or something) is cranked up to an unreasonable number somewhere?