#Unity 6000.2.0b9 beta has no Color buffer to read from.

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versed inlet
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I have set everything I needed to have a Color buffer available for shaders to sample from in URP.
I set the Opaque Texture to enabled, intermediate texture to always and I am using forward+.
Yet in the frame debugger I do not see any command to copy the color texture.

What am I missing?

burnt lotus
versed inlet
burnt lotus
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Are you actually using the opaque texture in any of your passes/shaders? If you don't, the unity might exclude it entirely.