#Unity 6000.2.0b9 beta has no Color buffer to read from.
1 messages · Page 1 of 1 (latest)
Do you mean the scene color? Then it should definitely be available. Copied or not. Check what the post processing effects use as inputs.
There is a checkbox to make Opaque texture available for the next stage. You are suppose to see a draw call to copy it, but you do not see it. So all the shaders that rely on reading the "background", do not work
Are you actually using the opaque texture in any of your passes/shaders? If you don't, the unity might exclude it entirely.
I haven't used it a lot, but you can probably see more info in the render graph viewer:
https://docs.unity3d.com/6000.1/Documentation/Manual/urp/render-graph-view.html