#Any Anti-Aliasing for Deferred Rendering URP?

1 messages · Page 1 of 1 (latest)

plush dew
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I am stuck. I have a few render features that require Deferred Rendering in URP, so I can't use Forward Rendering. MSAA doesn't work with Deferred. The camera AA settings also don't change anything. What do I do?

plush dew
ornate mason
plush dew
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On the camera, there are more options, but none of them actually change the final image.

ornate mason
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Pc low is using deferred path

ornate mason
plush dew
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If so, tomorrow, i will look into this.

ornate mason
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Assuming you mean the deferred rendering path in urp.

plush dew
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Okay, i just tried it on a new camera, and it indeed works. I'll need to see why it doesn't work on my main camera. Could stacking cause this?

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Yep, it is indeed camera stacking with a overlay camera. Now i just need to figure out how to fix that.