#Topographic Military Map..

1 messages · Page 1 of 1 (latest)

drifting finch
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Brown one being the one i came up with...
and this being just 1 leg of the shader..

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i tried to do multiple branches/legs with varying values to get an outline for each section but i can't figure it out.. the bands just outline the solid pieces.. and when i multiply they just get a bit darker/or lighter..

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i think im missing a critical piece but i have no clue...

any help would be greatly appreciated

empty shard
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What exactly are you having trouble figuring out?
For something similar to the lines it should be enough to multiply the noise by, a value like, let's say 5, and then step the fraction of that by some value between 0 and 1 that describes the thickness

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That should leave you with 5 stripes if the noise goes from zero to one

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Looks like you're already doing something fairly similar tho, that's why I'm not sure if that's the issue

empty shard
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You can get the sizes to be more uniform using derrivatives, I honestly don't know how to do that propely tho

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Randomly multiplying yielded some results tho

drifting finch