#Render texture format & size

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daring canyon
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I've some custom render textures, and their size is much bigger than the render textures used by the on-screen rendering itself

  • the actual resolution is roughly the same (1024x1024 versus 1280*720)
  • their color format is the same: R8G8B8A8_SRGB
  • the extra textures have both depth and color in one

why are my custom render texture 50mb, but are the equivalent render textures used by the graphics engine ~10mb ?

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Ah. Well, looks like I found the reason: anti-aliasing set to 8 samples..

swift patrol