I've some custom render textures, and their size is much bigger than the render textures used by the on-screen rendering itself
- the actual resolution is roughly the same (1024x1024 versus 1280*720)
- their color format is the same:
R8G8B8A8_SRGB - the extra textures have both depth and color in one
why are my custom render texture 50mb, but are the equivalent render textures used by the graphics engine ~10mb ?