Honestly there's a lot going wrong here and I'm unsure how to explain them well so:
(All of these issues stem from the client joining the host)
- The host cannot move and is stuck in the spawn position in both the POV of the host and the client, the host loses the ability to turn his camera. Also the client's position isn't updating for the host.
- The client can move although the movement is different (as in, moving left and right is slower whilst moving forwards and back is faster.
The movement is fine when there's only a host or when I just send in a singular character although everything breaks when I try to make it so two players are connected. I'll send the code I'm using for player movement in a sec along with the network manager script.
(This is my first time trying to implement multiplayer into any of my games)