Hi, I'm using Netcode for Entities to build a moba game. With only one client connected, everything works perfectly (mobs, minions, player controller, ... all behave correctly). However, when i test with two clients connected at the same time, both clients stop receiving ghost updates from the server (no more replication happens). Once either client disconnects, somehow the remaining client starts receiving ghost updates again as expected.
Some observations:
- When there's only one client connected, everything works perfectly.
- Not all clients always stop receiving updates. Sometimes, one client continues to work correctly while others don't.
- Clients still send their input to the server => everything still working correctly on server side.
How can I solve this problem?