#How to properly utilize vivox participant taps?
1 messages · Page 1 of 1 (latest)
That should be all you need. Adding a participant tab should also add a audio source that you can then plug into the spatializer.
Alright, thanks. I am likely just going to mute the AudioSource and take its connected audio clip if valid, since SECTR uses its own Audio Source type things in which you can modify the clips they play
Wait do AudioTaps create audio clips for with the Audio Source? Or will I need to read the audio data and set the samples on my own clip everytime audio is read.
You might need to make your own clip if needed from OnAudioFilterRead
Ahh got it, I just call set data every time OnAudioFilterRead is called?
That should work, yea
Recently I had to integrate vivox to fmod by reading raw data from OnAudioFilterRead, might be useful for you https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132 - shows how to read and pass raw data to fmod, should be similar in your case
Just as a pre-warning, I’m still learning coding at the moment so C++ is still relatively new to me, but I have a grasp of most topics. I have currently got FMOD, Vivox and UE4 working, but I now want to stream voice data from Vivox into FMOD so we can apply effects (such as reverbs etc using snapshots). I have a programmer event setup withi...