Hello there. I've been messing around with navmesh and encountered an issue. My game uses a hexagonal grid system i wrote myself following the guides at https://www.redblobgames.com/grids/hexagons/. I want my characters to navigate around complex obstacles by following the grid, but use navmesh in open spaces so that moving along certain axes doesn't look weird. It worked alright until i added buildings and such to the world, where i encountered the following issue: when i bake the navmesh, it does detect the building's mesh and does mark it as impassable, but the impassable area is way too far removed from the wall and it caused one of my building to be impossible to enter... Is it possible to make the navmesh surface be a little closer to the walls or to maybe make a navmesh obstacle of a complex shape? Or do i have to manually create a bunch of navmesh obstacle objects as children to try and recreate the shape?
#Navmesh issues
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