#Shader help

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undone dawn
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Hi! I'm using the Built-in render pipeline in my unity 2d project. When I set the shader of the material for the meshes i create in the game to "Unlit/Color," all of the triangles I'm making show up as completely invisible, but when I set the shader to "Sprites/Default" it works completely. Could someone explain why? I'd like to understand, because I already added "Unlit/Color" to the Always Included Shaders and yet the meshes are still invisible when I use it. This is meant to be a visualization of a Sierpinski triangle btw so I make new GameObjects spawn in with a triangle mesh. This is Unity 2022.3.33f1