#Game not starting for client (Netcode)
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Read the documentation, you cannot access scene manager on the client and you are not making sure the host has started before loading the scene
Oh thx ^^ now im trying to read docs and should i use only SceneManager.LoadScene for client?
host (aka server) is the only entity which can manage scenes and you do not use SceneManager in netcode to sync clients with given scenes they get synced automatically with network manager's scene manager
NetworkSceneManager