#Ceiling doesnt being lit with realtime spotlight (and any realtime light)

1 messages · Page 1 of 1 (latest)

tropic harbor
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I use baked light, but also realtime for flashlight, walls are perfectly lit by the spotlight, ceiling is black

opaque wharf
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Could be inverted normals

tropic harbor
opaque wharf
wild stirrup
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Assuming the spot light is your realtime flashlight?

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What happens when you disable "double-sided" from the ceiling and wall materials / set them to front face only

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Regarding their visibility

tropic harbor
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no matter front or bottom

wild stirrup
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Is it black or invisible if it's front face only

wild stirrup
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Confirmed how? If there's a black void behind it, it would be difficult to tell if you're looking at the blackness of the void or of the material

tropic harbor
wild stirrup
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This looks like a normals issue to me mostly, if the ceiling has normals facing away it will not receive direct realtime lighting, though it may receive baked and indirect lighting
Setting wall materials to double sided is unnecessary and typically an attempt to fix inverted normals

tropic harbor
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so, i dug a little bit, and for some reason unity set the light layer to 4 instead of default