Every time I open Unity (6000.1.10f) though it is not limited to this version. My materials and textures are completely broken.
The normals are dark blue (all of them), the albedo textures are all jet black and show up that way in scene even if lit there is no light reflection when i put smoothness to max.
Yet the thumbnail previews in asset folder are correct as you can see in the screenshot but the inspector preview is not correct.
To fix it I have to right click my texture assets and click reimport.
But this happens every time I close and re-open my unity project. I deleted the library folder and it still does it. It did it on other versions of Unity too.
I'm using URP and deferred+ though don't think that's relevant here.
I have no idea how to debug this to find the cause. Is any one familiar with this or may have an idea of what to investigate?