#Vertlet Celeste style hair not working

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hollow ravine
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i call most of the algorithms in fixed update

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the white dot is a child of the rigidbody player, and i reference its transform as "target"

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the gizmo circle closest to the player (first point, or points[0]) is supposed to be anchored on the white dot

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Another weird thing, the line renderer isn't connected to the gizmo points, and i have no idea why