#Should I reassign shared materials?

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true mason
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I have an asset pack of modular fbx pieces, each piece uses a couple materials, there's a limited set of the materials, but they're all embedded in individual fbx files.

Is there any use in extracting the shared materials into a material folder, and on my prefabs assigning those shared ones instead of the "embedded" one from individual fbx?

ocean jetty
#

It wouldn't be modifiable (on the inspector) unless you extract it, but otherwise it's not a requirement

true mason
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I thought there's some performance/batching implications of having many separate materials imported from the fbx, while they could have been shared as they have exact same properties and shader, or does unity regognize that?