#Need Opinion on Money Management

1 messages · Page 1 of 1 (latest)

stark eagle
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i created an game, you deliver stuff and get money rewarded. its singleplayer and online.
problem right now is. i want to have upgrades, stuff like "map upgrades" and i know know how to handle this.

if you play online everyone gets rewarded the same money for deliveries right now. but what if you buy a map upgrade? everyone gets their money removed? just the host? should the upgrade just affect the host so when player 2 starts singleplayer he still have the money and can buy the upgrade on its own?

Im kinda confused rn on what would be the best solution here

serene token
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i think you should seperate multiplayer and singleplayer modus

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people could do wild stuff in the "offline" modus and then come online and do all kind of unfair thigs