i created an game, you deliver stuff and get money rewarded. its singleplayer and online.
problem right now is. i want to have upgrades, stuff like "map upgrades" and i know know how to handle this.
if you play online everyone gets rewarded the same money for deliveries right now. but what if you buy a map upgrade? everyone gets their money removed? just the host? should the upgrade just affect the host so when player 2 starts singleplayer he still have the money and can buy the upgrade on its own?
Im kinda confused rn on what would be the best solution here