#entire texture goes transparent
1 messages · Page 1 of 1 (latest)
this is what it should be
this is mine
heres my shader nodes
in the beggining he enabled something in the graph inspecter called support vfx graph but for me it isnt shown so i didnt enabled it
could it be causing the problem?
did you set the material type to transparent?
when you do this in shader graph it doesn't update the material with this shader
so it's probably still opaque
open surface options in the material
you mean this material?
blending mode - Alpha