#Unity Hub 3.13 Forces Projects onto cloud..

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noble olive
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Say goodbye to the Connect to Unity Cloud tickbox...

  • Appears
  • Defaults to being Enabled
  • Disappears (but remains Enabled)
    Was that some kind of conditioning?

All future projects go to the cloud..
Don't use the cloud? Doesn't matter..
Don't want a temporary project on the cloud? Doesn't matter..
You don't have Internet??? Only Lord knows what happens in that case..

Wouldn't be suprised if they don't allow you to even create a project offline..
I never like to speculate too much.. but it seems like that's actually right on par.

TLDR: If you want an option to make your project local only better stick to Hub version < 3.13

inner gull
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I am rather upset about this.
I am holding onto hope that it is just a mistake that they will patch quickly

noble olive
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I always have faith.. but doesn't seem like something they could push out the door without noticing... 🀞

zinc ice
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doesn't unity allow you to disconnect projects from unity cloud?
i cant send images in this channel but i have the option to disable it in my unity hub, unless thats something different.

inner gull
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It still remains as clutter in the cloud, even if you disconnect it. but this is mostly about the forced nature of this whole thing

noble olive
# zinc ice doesn't unity allow you to disconnect projects from unity cloud? i cant send ima...

ya you can..
but firstly it'll put it in ur cloud
as someone that makes dozens of projects.. usually some very very temporary.. its just annoying that now I have to close the project.. untick the box.. go into the dashboard... and then archive something i dont even want.. (doesn't even allow u to remove them)
if there was a delete button that permanently removed them i wouldn't be as concerned..

but not being able to make my project locally really really irks me..
and not to mention what about if u dont have an internet connection?
that'd be a jank workaround.. disconnecting my internet connection everytime i want to make a temp project

zinc ice
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oh yeah, i haven't really needed unity cloud yet but i can definitely see that getting annoying

muted meadow
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Ohhhh, fuck

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Thanks for the warning

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Yeah, I don't get why the need to force every new project to be on the cloud, even temporal/prototype ones

worthy marsh
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are they gonna address this or do we have to start a massive anti-unity campaign on social media again cuz they cant stop doing scummy shit

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😑

keen oriole
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Don't think there was any confirmation if that was intentional or otherwise. You can create a disconnected template project you can clone for now as a workaround.

mortal violet
mortal violet
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There are so many channels, I am trying to respond to everyone. If you have a question and want an answer, try tagging me so I see it!

noble olive
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I have a nice collection of local projects that I'll use to iterate with.. but i'll definitely have to be mindful of the naming of my new projects now.. temp01, DELETE_ME, and quick stupid naming isn't gonna cut it anymore especially if they'll get ID'd and added to the cloud archive πŸ˜…

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laughs in: "My project"

cursive ruin
# mortal violet There are so many channels, I am trying to respond to everyone. If you have a qu...

Hey, this is unrelated to this cloud thing but I had a issue in the past that if unity hub is not installed in default location then updating it would create multiple installations of it, say I installed unity hub 3.12.0 in D drive, so when unity updates (to 3.12.1), it will install itself in C drive again, and also shift project and engine location to default as well, the only fix was manually copy pasting files over the correct installation, has this been fixed? Also is Unity hub based on electron? Just asking this one tho.

mortal violet
mortal violet
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Just an FYI, there are so many posts on Reddit and Discussions, that I am focusing my efforts on responding there. Please don't think I'm ignoring folks here, but I need to pick my battles. Feel free to tag me here though if there is something specific, and I will try and respond (BTW, I absolutely suck at using Discord, so I may miss things)

cold grove
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I'm tempted to create a script to let us all generate tens of thousands of random projects in the cloud. But I'm pretty sure they will just disable our accounts πŸ˜› I do wonder though if we got 100m + junk projects uploaded if they would reverse this decision rather quickly.

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I saw it get covered by gamesfromscratch though, so I anticipate it'll just cause more people to dislike Unity and be loud over the next few weeks. But hey, decisions have consequences.

cursive ruin
# mortal violet Hmm, I'm not sure on either of those. I can check, but I'm busy working through ...

I did some digging and I found that Unity Hub indeed is a Electron app, while I don't care much about this, || although native app would have been better || , this does explain my issue, as I saw that multiple installations problem with other electron based apps as well, so I think its something with electron which did that, since I ended up upgrading my main drive (C) to 512gb I don't care much now. Anyways thanks for the reply, I saw you where busy clearing doubts in the unity discussion.

cursive ruin
cold grove
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I am hoping these let us manage multiple licenses too, switching out our PS5 / xbox / switch licenses every build is absolutely annoying. Right now we have our own custom thing that I'm hoping we can offload and just remove the hub altogether

cursive ruin
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Do you know anything about it? While opening project is not big deal because of flow launcher, creating it is still a issue, but lets hope unity backtrack it and makes it out in

cold grove
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We moved all our non-game stuff to Unreal though so I'm not impacted the way I was when the last scandal rolled out. It's mostly just being annoyed about privacy and forced data submissions where we can't delete the entries.

cursive ruin
cold grove
cursive ruin
cursive ruin
muted meadow
mortal violet
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Ok, this feels copy / pasted because it is. I have a lot of places to post it!:

Thanks so much for the feedback, it really helps us make user-aligned decisions. I've been discussing this with leadership internally, and the point we kept coming back to was that we want users to have control over their data, in all forms. As such, we have decided for now to re-add the ability to choose whether a project is auto connected to the cloud in the Unity Hub. The change should be live very soon, you just need to restart the Hub to see it. FYI, I believe the UI will look a little different than before (it will say something like "Create Offline").

Going forward, we will continue to work with our users to determine the right way to enable controls and tools for the people that want them. So, anyway, I wanted to make sure you saw that your feedback was listened to, and again, I really appreciate you speaking up! If you have other questions, feel free to ping me

violet grove
noble olive
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https://discussions.unity.com/t/hub-3-13-0-feedback/1654939/128

new update

Ok, so many folks to respond to, so I am going to put this here at the bottom and hope people see it. We will also be making another Discussions post about it (hopefully tomorrow)

BTW, this feels copy / pasted because it is. I have a lot of places to post it!: Thanks so much for the feedback, it really helps us make user-aligned decisions. I’ve been discussing this with leadership internally, and the point we kept coming back to was that we want users to have control over their data, in all forms. As such, we have decided for now to re-add the ability to choose whether a project is auto connected to the cloud in the Unity Hub. The change should be live very soon, you just need to restart the Hub to see it. FYI, I believe the UI will look a little different than before (it will say something like β€œCreate Offline”).
Going forward, we will continue to work with our users to determine the right way to enable controls and tools for the people that want them. So, anyway, I wanted to make sure you saw that your feedback was listened to, and again, I really appreciate you speaking up! If you have other questions, feel free to ping me
MIke-Geig

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@mortal violet Thank you so much for caring bout the community, and relaying this information πŸ™

muted meadow
noble olive
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i notice the change is live now.. per the feedback thread

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imma give it a go 🀞 🧑 you staff... i know yall doing yalls best πŸ’ͺ

muted meadow
# noble olive https://discussions.unity.com/t/hub-3-13-0-feedback/1654939/134 this post sums i...

Exactly!
If we didn't called out this, it could've snowballed into bigger and worse changes in the future and we probably wouldn't have noticed. This is not sustainable in the long run and leadership have to rethink how they are going to deliver on the updates and how they are communicating to us, lest we have another runtime fee fiasco.
(Sorry if this sound pessimistic, but I really don't want to relive that shitstorm)

noble olive
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gimme dat Data!! πŸ€ͺ

mortal violet
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I also feel it is extremely important to provide some more context here. A lot of the responses to us changing things back feels like "and let that be a lesson to you!", but it is important to remember that Unity has over 1.3M users monthly. A bunch of people were fine with this, but a bunch weren't, so we decided to keep working on it. The "average Unity user" is an incredibly diverse group. Every decision makes someone mad. All we can do is try to learn and do the right thing. But every time someone is like, "this is hostile, how could you not know?" my immediate thought is, "it seems that way to you, perhaps". So, please try and give some grace. There are a literal shitload of people, all with their own needs, who rely on the software. We trying!

noble olive
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i mean.. i coulda coped with it.. as alot of other users.. some just felt strongly enough to mention it..

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i dont really care if u changed it or not.. but i did see alot of users mention this would be a final straw..

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i dont think seeing it as "let that be a lesson" is exactly what everyone is or was thinking.. and thats a surface level response.. but i get yall are trying.. and me as a big advocate 4+ year user and content creator really appreciate the respect i do see by listening and adapting..

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altho some ppl are naturally gonna feel that way.. because of past experiences.. just my perspective on it

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but who am i.. Β―_(ツ)_/Β―

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just leaving the option would satisfy both points of view i would imagine..

cold grove
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0 days, since the last incident, πŸ˜„

noble olive
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did i get ghost pingd

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hell, that woulda solved the issue too

muted meadow
noble olive
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the problem was there was no delete button and it forced projects

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thats just icky

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i actually sent a support ticket asking to have them manually removed.. b/c i had accidently linked some Junk projects to it.. i was patiently waiting for a response from that.. and then the hub updated and it was just salt on the wound..

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im so happy i can remove my trash-ass projects

cold grove
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But shouldn't the option to not use cloud, and deleting old cloud projects, I dunno... be the normal default?

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It seems weird we have to fight for these things

mortal violet
# cold grove It seems weird we have to fight for these things

The reason that deleting cloud projects took so long is that a ton of our users asked for it not to exist, out of fear that someone on their team might go into the dashboard and delete their project on accident. This latest hub change forced us to say "ok, but we need something"

cold grove
mortal violet
mortal violet
cold grove
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I think they would, their problem is sending you data on every project they create. What they don't realize is you collect it anyway via editor analytics.

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I'm a strong advocate against unity cloud services though. As someone who had unity "accidentally" disable our accounts and licenses company wide - knowing you could disable someone's monetization, multiplayer, source code access etc on a whim is reason enough. The last thing people should be doing is overpaying for pay-as-you-go cloud services.

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And i think if they realize the real reason this was added (because of the claim they wanted an online dashboard for every project to decide how much of their data they want to send Unity) it just gets worse.

You did make the reversal quickly though, and I want to sincerely say thank you for that.

mortal violet
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Ya, I get it. It is a little more than just the data controls though (even though that is the catalyst). One of the things I was talking through with the engineering team yesterday way the idea that we could simplify feature roll outs by automatically assuming projects had a Cloud ID so some of the bigger / multi-faceted settings and controls could be moved to the dashboard. It is must easier and faster to roll out changes to the web interface than menus in the editor itself.

violet grove
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i didn't try but what if you created a project with no internet access? did the whole thing collapse because it couldn't create a cloud id?

cold grove
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I do get the allure. We moved all our AR to webxr a long time ago, and it was fantastic. We can turn around client change requests in seconds, no builds, no store approvals etc. It runs off our website and costs us nothing. So I get why moving projects to cloud configurations makes the developer life easier for Unity staff. .

We have our own user accounts, multiplayer, analytics, source control etc in our own servers in Canada shared with many engines. So I don't want this dashboard at all.

The organization panels have their own issues, as accounts and systems just aren't built for businesses. If I fire a contractor and disable their email and license, unity turns it into a personal license and let's them still login - i can't control that. Adding who can create and delete projects should just be a role or access setting. But it just isn't built to care about organizations that way.

mortal violet
cold grove
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Anyway I will quit bumping the thread and get off the soap box. It's just people like me like to decide what we are sharing with who and why. And as I mentioned, we do have contracts on Unreal that have very strong NDA requirements that this is a slippery slope for.

cold grove
mortal violet
noble olive
# mortal violet The reason that deleting cloud projects took so long is that a ton of our users ...

i didn't wanna make assumptions but i had feeling this might be the case..
its like seeing people on the beginner channel asking how to "get their project back" after deleting it.. πŸ‘€ "pay more attention next time?"

idk.. taking the option completely away seems to be putting a big population on the backburner..

couldnt there be a simple solution? like on github to delete a repo you have to Type out the name of the repo in a text box as confirmation.. i mean there has to be a middleground that doesnt just toss the rest to the curb..

but regardless im atleast happy i had a chance to delete everything as of now..
"mistakes were made" on my part too.. and my cloud was full of nonsense..
but if the change were to go back now i'd be fine.. and more attentive

noble olive
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but im following lloyds lead.. no more bumps from me..
🧑 u guys!

somber jacinth
# mortal violet I honestly wonder if people would have minded as much if the word "cloud" was ne...

Lost in the rest of this Mike, I do think your comment is sound. The use of "Cloud" definitely makes people assume things (and generally negative things). Register Project with Unity Dashboard [ ] would certainly elicit a whole lot less of a reaction. Even after explaining it's "just" an unique ID, people still think this is Unity stealing their data when you say cloud. That said, with recent ... shall we say SNAFUs around project licensing, with personal projects being flagged on work accounts and vice versa, even having a simple UUID registered online can have unintended consequences and reasons people really dislike it.

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As i've said to you a few times in the past though, there is a MILE of difference between opt-in and opt-out on just about everything though. Nobody would have cared in the slightest if this was left as opt-in.

noble olive
somber jacinth
noble olive
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hey I know you πŸ‘‹ GameFromScratch

noble olive
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that was the issue.. imo.. both issues together was... well i dont even have a word

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after a year i woulda had to doom scroll thru trash to find anything in the cloud dashboard 😏

fleet jacinth
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Well, zero data collection is always best. Don't be like windows11, which requires lots of steps to turn off all data collection, and still we can't be sure.

somber jacinth
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I tend to agree @fleet jacinth but I also realize some features and functionality simply required a bit of data. It's a difficult tight rope for them to walk, enough data to make a funcitonal and competitive product, while at the same time not enough that the world thinks Unity are harvesting their source code and assets to train AI. It's also pretty fair for people to have that later view (not toward Unity specifically, just corporations in general) as all of our data has been being used and harvested to feed databases and now AI to the point that the paranoia is fully justified.

noble olive
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you can certainly collect all the data u want from me.. i dont mind πŸ˜… not like it doesnt already happen.. my project name, the template, the assets included all that good jazz..
i just want to be able to fix mistakes made on my part

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yup, damned if u do damned if dont..

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but heres a solution.. give us the option

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makes both sides happy

somber jacinth
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Yeah. I actually see it routinely from my own data being harvested to feed AI, both from YouTube and my website. Still not getting used to Gemini, ChatGPT or Grok answering my own questions with data harvested from my own sites/videos. Also be very afraid of AI because... it's listening to idiots like me. πŸ˜‰

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But yes, options are always the answer and opt in is always the preference.

noble olive
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chatgpt knows more about me than my own fam 🀣

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AI is going to make things soooo exciting here in about 4-5 years

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makes the little tickbox issue seem almost irrelevant in the bigger picture of things πŸ˜…

somber jacinth
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That is a whole different can of worms, but yes, AI is going to be stupendously disruptive to every facet of our lives, for good or ill.

noble olive
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crazy im actually seeing GameFromScratch chatting πŸ‘€ 🀯
big fan btw, and one of the yt'r that got me doing my channel

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don't you have scripts to be writting? πŸ€ͺ

somber jacinth
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Haha yes, I really should be working (and thanks). It's why I tend to stay away from Discord (even my own server), as I can easily get pulled into a rabbit hole and I get nothing done as a result. πŸ˜‰

noble olive
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same brother same..

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i try to stick around the beginner channels to help out a little bit on the side

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but rabbit hole is nothing but facts 🀣

somber jacinth
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It used to be Stack Overflow that I would truly burn productivity on, spending way too long answering questions. Funny how that site/service is now basically redundant. But yeah, Discord is just as dangerous of a time trap for me. Today though, well, I don't feel like working, so it was Discord or World of Tanks. πŸ˜‰

mortal violet
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I'm so blind to the dashboard clutter now that it doesn't even register. I'm like in 100 orgs all with projects strewn everywhere. There is no hope left for me

noble olive
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that would cause me to fall into deep depression

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OCD type issues..

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im just happy im not alone..

somber jacinth
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Funny enough, im a borderline slob IRL, but digitally.... well my desktop is literally one icon, the recycle bin.

noble olive
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we're a small percentage of ppl.. but if i cant clean my storage and desktop once a month i start having existential crisis'

noble olive
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i have mypc, some links to local low and my projects, and a wastebin

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any more and i spaz out

somber jacinth
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My desktop is just the contents of the video I'm working on currently, then I render the final video to the desktop, and once done, it's all purged and back to a lovely black abyss.

noble olive
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been thinking about getting listary, or some other indexing software so i can delete everything

noble olive
somber jacinth
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You can always ask... I just always reserve the right not to answer.

noble olive
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in ur workflow do u do ur entire video offline/ no recording and stuff first to get a feel.. and then go back and record.. a (second time).. and then modify ur script to that version?

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i just feel like i have redundancies in my workflow

somber jacinth
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To a degree, yes. My "script" for 90% of a videos though is just an ordered (as in chronological) list of talking points off on a second monitor. I often do a quick take, then do it again for the money. Try to do one take as much as possible, if I can nail the first 30-60 seconds, the rest of the video people are MUCH more tolerant of gaffs. Really, focus the vast majority of your effort on getting the first minute right. If people are still around after a minute, they will put up with a lot more shit. πŸ˜‰ Honestly thats an error a lot of creators make, they focus way too much on things that people just don't care about, spending hours fixing issues that people wont even notice.

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The biggest suggestions I give to starting creators... don't over polish, except in two areas. If you are on camera, get a good camera and good lighting setup. If you aren't, get a good mic. The rest is just a matter of developing your comfort babbling into a microphone

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If you are finding yourself spending days in DaVinci or Premiere polishing your video, you're honestly probably wasting a ton of effort that most people wont notice and it wont help your channel in the slightest.

violet grove
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interesting way to see it .

noble olive
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yur right.. I always focus on the first bit.. show intro.. right to the point show finished product to get engagement and then right into the process

somber jacinth
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That said, my content is decided lo-fi. But I hear from tutorial creators that they spent over a week editing a video and its makes my brain explode.

noble olive
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Best of luck friend πŸ€

somber jacinth
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Yeah no worries. Now I should probably go gets some work done (which probably means play a bit of world of tanks... I really am not feeling the whole work thing right now ;)).

mortal violet
noble olive
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Lol Yin yang

violet grove
somber jacinth
noble olive
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sign of intelligence

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high iq = cluttered spaces

noble olive
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so ive heard 🀣

mortal violet
noble olive
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ooof..

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cmon now

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says the Unity Employee

somber jacinth
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I'd like to think its a sign of my obscenely high intelligence, but in reality, its more reflective of my extreme... what's the word.... oh yeah, laziness.

violet grove
noble olive
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aight.. we're getting too philosophical up i here.. i shall depart to get some work done..

somber jacinth
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Yeah, ditto, cya all.

noble olive
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nice meeting u

violet grove
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good luck πŸ€

viscid ginkgo
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Wait... you guys use unity hub? 🀯

inner gull
viscid ginkgo
inner gull
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Oh! i thought you meant that 3d party launcher some people were talking about

noble olive
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ive thought of doing that ^ but seems tedious