Need to build game behaviors quickly with clear, modular C#? Let's Flow Party!
Perfect for game jammers who need rapid prototyping.
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Need to build game behaviors quickly with clear, modular C#? Let's Flow Party!
Perfect for game jammers who need rapid prototyping.
[Gameplay Sale: 50% OFF ends today!] π Flow Party
Every time I see the logo I just think of EA
It's almost as if I looked at their logo before creating mine π
But it was meant to be a stylish F (or a P, if you squint), representing the structure of a Flow.
I can see where the F would be, but not a flow. Just EA, it's in the game assets
Itβs abstract, but it connects with structures in Flow Party. Think of it like lines of code.
new Sequence()
{
TopLine,
new Forever()
{
MiddleLine,
BottomLine
}
}
π Flow Party
@hybrid chasm @magic inlet Please use DMs next time. There forums are exclusively for asset posts. #1179437489748983919 message