#Animating 3D Character

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jaunty isle
#

I am making a game where I want to animate my 3D character. I have it's skeletal rig, It does not need to have a skinned mesh render cause there will be no mesh, as I have some objects child's of those bones which will move along with it.

All the solutions I tried were outdated and hybrid approach cost me a lot of performance so is there a way to do purely in ECS