This is GTA-Style mobile game, new release, we uploaded it about a month ago, let me know what do you think https://play.google.com/store/apps/details?id=com.RespawnDynamics.GrandCrimeLegends&hl=en_CA
#Hey, can I get a feedback on this game?
1 messages · Page 1 of 1 (latest)
The screenshots look nothing like the game.
Other than the video, everything looks AI generated and is a poor representation of the actual content (which just looks like the Synty demo scene?)
oh, and worse than that - one of your screenshots is just stolen from the asset you used...
(which looks nothing like your game)
Exactly what Carwash said especially the AI stuff, I wouldn't even click on your game based on the AI generated image. Makes your game look incredibly low effort and cheap.
The game ASO is AI generated, new screenshots are coming, any way I expected feedback about game core, gameplay, game design ideas and thoughts how to improve it, the game is 1 month old
Don't get me wrong, I truly appreciate any thoughts and honest opinions as it opens my eyes and gives a view from different angles
Trailer looks wack lol 😂
You shouldn’t falsely advertise a game I understand you guys wanted to do something more artistic but honestly
It doesn’t look like the game trailer
If I were you I would just screenshot the photos
Or screen capture them
Here’s an example of my game
Which is free to play eventually
It show cases both gameplay and in game pictures
Well, we do whatever it takes to succeed we didn't fail in ASO we just didn't give another shoot, game development isn't cheap, specially for a new company, we trying to squeeze all we can from resources we have, 100% is better to upgrade store listing what we work on, and there's shit tons of other fronts like game programming, design, monetization, etc.. Which is valuable for project growth, as what's the sence of having 300 new players comming in daily if they are playing 8 minutes and only give 2 ad shows, we are getting into a big business and incorporating the company structure worldwide so the goals are different, I feel that here's a lot of enthusiasts who's making games as a hobby, and that's why I came for feedback about this game as here's a lots of players who's played game projects inspired by GTA series games
The sfx is super boring. You've pretty much only got 1 sound at a time (car engine, or weapon).
You need ambient sounds, go stand outside, close your eyes.. and pay attention to each individual sound you can hear
Advertising your game with false images will result in :
- low install rates
- high bounce rates
Don't release a game until all the various aspects are ready
Yes but that’s a triple AAA GAME LOL 😂 gta is a revered series for a reason not just because you can kill people or drive a car
You also need to update the gun positioning and maybe make a story for players to enjoy instead of waiting on statistics to come back to you as much as it is good to have a marketing team or strategy that’s not all you need
Why not release the game it is and then watch analytics and see what updates are working and making impact
How are you gonna know if things you develop in game are intresting for players
Respectfully, that mindset is good if you have something you clearly put effort into, this doesn't seem like that.
Releasing a game and trying to chase analytics is not going to work well for you. Take it from someone who tried it and also used AI tools for assistance. Its not a good source for net profit and will kill your motivation. Most of my sales came from removing the game. That was the only positive analytic I experienced. And doing that a lot will just burn you and your name if you think about chasing that one. Its not super profitable either.
I wish I could make better game in that time frame, the new update is coming it will be available in a few days after review, more life on streets, traffic, NPCs got more programmed etc.
The new ASO is ordered too, new screenshots 8 of them.
I mean there's a lot of work going on
I would rather to get burn and face the truth, if there's something wrong its opportunity to fix it, this way I can bring installs and see what's really going on in the game and where's issues
That's how big companies do it, they start with MVP and then test it out, they see where they losing audience, after what they make theory how to solve it