#Hey, can I get a feedback on this game?

1 messages · Page 1 of 1 (latest)

lone cobalt
deft spear
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The screenshots look nothing like the game.

Other than the video, everything looks AI generated and is a poor representation of the actual content (which just looks like the Synty demo scene?)

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oh, and worse than that - one of your screenshots is just stolen from the asset you used...
(which looks nothing like your game)

honest dragon
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Exactly what Carwash said especially the AI stuff, I wouldn't even click on your game based on the AI generated image. Makes your game look incredibly low effort and cheap.

lone cobalt
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The game ASO is AI generated, new screenshots are coming, any way I expected feedback about game core, gameplay, game design ideas and thoughts how to improve it, the game is 1 month old

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Don't get me wrong, I truly appreciate any thoughts and honest opinions as it opens my eyes and gives a view from different angles

keen pelican
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Trailer looks wack lol 😂

lone cobalt
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xD

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• ASO x1
• Trailer x1

Anything else?)

keen pelican
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It doesn’t look like the game trailer

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If I were you I would just screenshot the photos

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Or screen capture them

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Here’s an example of my game

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Which is free to play eventually

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It show cases both gameplay and in game pictures

lone cobalt
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Well, we do whatever it takes to succeed we didn't fail in ASO we just didn't give another shoot, game development isn't cheap, specially for a new company, we trying to squeeze all we can from resources we have, 100% is better to upgrade store listing what we work on, and there's shit tons of other fronts like game programming, design, monetization, etc.. Which is valuable for project growth, as what's the sence of having 300 new players comming in daily if they are playing 8 minutes and only give 2 ad shows, we are getting into a big business and incorporating the company structure worldwide so the goals are different, I feel that here's a lot of enthusiasts who's making games as a hobby, and that's why I came for feedback about this game as here's a lots of players who's played game projects inspired by GTA series games

deft spear
deft spear
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Don't release a game until all the various aspects are ready

keen pelican
keen pelican
lone cobalt
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Why not release the game it is and then watch analytics and see what updates are working and making impact

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How are you gonna know if things you develop in game are intresting for players

honest dragon
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Respectfully, that mindset is good if you have something you clearly put effort into, this doesn't seem like that.

spring beacon
# lone cobalt Why not release the game it is and then watch analytics and see what updates are...

Releasing a game and trying to chase analytics is not going to work well for you. Take it from someone who tried it and also used AI tools for assistance. Its not a good source for net profit and will kill your motivation. Most of my sales came from removing the game. That was the only positive analytic I experienced. And doing that a lot will just burn you and your name if you think about chasing that one. Its not super profitable either.

lone cobalt
lone cobalt
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That's how big companies do it, they start with MVP and then test it out, they see where they losing audience, after what they make theory how to solve it