#2D
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what the problem is?
Do you know C#?
Everything I think π
Unfotunately, this is quite literally the first time i ever programmed on my own with some help of youtube, but I couldnt reach further anymore π«
I barely know coding language
want me to tell what i have till now in my game?
Learn the basics of C# from w3schools. https://www.w3schools.com/cs/index.php like, variables, functions, and loops.
and arrays/lists.
Are you using Unity 6? If so, you'll want to learn the new Input System, unless you're deciding to use the old Input System.
Yea I'm using Unity 6
The old input system is easier and could perhaps get you by for your assignment.
How can I switch to the old input system?
u can always use both
Use this to learn some Unity and make your first game. https://www.youtube.com/watch?v=_cCGBMmMOFw&list=PLFt_AvWsXl0fnA91TcmkRyhhixX9CO3Lw It's an older series, but he explains it well. Watch the first 17 videos. They're only a few minutes long. He makes it in such a way that I still do, where you don't have to worry switching scenes and stuff.
Welcome to this introduction to game development. We'll be starting from the beginning, so no prior knowledge of programming or the Unity game engine is required.
Unity can be downloaded here: http://unity3d.com/get-unity
Watch episode 01: https://youtu.be/9iCnjdXEfMA
If you'd like to support these videos, you can make a recurring monthly don...
Thanks SpawnCamp
Alright, I'll check them out. Thanks!!
Hope I'll get an idea of how I can fix my problem π
Unity > Edit > Project Settings > Player > Other Settings > Configuration > Active Input Handling:
the old is ur classing "polling" using the input class
if(Input.GetKeyDown() etc
Would it affect the scripts that I've already made though?
the new uses the Action Maps.. and event style
it could possibly.. if u set it to both it wont?
b/c both types of input will be valid
Ooooh alright
ya, here in this project im using both
b.c im trying to learn the new input system as well
Okay I just checked, it was already set on both
ya, very true.. imo its the best tutorial to get u up and running as quickly as possible..
here are methods,, here are variables,, heres how they go together,, heres how we add it to the scene etc..
the other learning resources may be more extensive.. but it also just confuses and discourages beginners imo
Your introduction implies you have no scripts and no coding experience. You said you're an absolute beginner. So, I wouldn't want to see the code you have now, because it sounds like it's copied and not understood. I'd rather make sure you've gone through the tutorials I'm familiar with before seeing any code you've written.
first thing..
- make a script that Debugs.. "Hello World"
put it on a gameobject and hit Play..
you'll see the message in the Console window of ur editor
π then after that go crazy lol
Start a new project, and follow that series and you'll finish by making a game called "Falling Blocks"
True, I watched some videos that explained what I wanted to do, and somehow managed to combine different scripts from different videos into the scripts I needed and it worked, but yes I pretty much have no idea what I wrote haha
each video is only a few minutes long
Until i got stuck with the next step that I wanted to do, that's when I came here to ask for help
you'll learn about the UI and updating text on it.
I'll give it a try
Debugs! πͺ
you'll be wanting to use them everywhere when ur learning
debug messages, debug values, debug all that stuff
helps get ur head around what ur actually doing in code..
also !ide make sure ur IDE is configured correctly.. so u get help from ur IDE
If your IDE is not autocompleting code
or underlining errors, please configure it.
Select one:
β’
Visual Studio (Installed via Unity Hub)
β’
Visual Studio (Installed manually)
β’
VS Code
β’
JetBrains Rider
β’ :question: Other/None
Yeah, what IDE are you using? Visual Studio, or Visual Code
im using VSCode.. but in honesty its better for beginners to use VSStudio
and it can be installed via the Unity Hub.. when u install the editor
Visual Studio
(that should configure it automatically)
Kalo, check your packages in Unity, do you have the Visual Studio Editor package?
A couple of ways to configure Visual Studio and Unity.
- You already have Visual Studio : 0:25
- You need to download Visual Studio,
- through the Unity Hub : 2:09
- through Visual Studio's Homepage : 2:49
Visual Studio Download Page :
https://visualstudio.microsoft.com/downloads/
π
u can probably test real quick b4 even worrying about it..
create and open a script
I just checked, I got it
if u see
at the top its fine..
if that says Misc-Files or some nonsense its not
just wanted to give u heads up.. if u come for help and someone notices its not configured they'll not help
and they're pretty good at sniffing that out π€£
Watch that video of how to link visual studio with unity first, just in case--you might already be setup correctly. Then start a new project and follow that series. I'll give you 1 hour. I'm timing you now. Show me Falling Blocks in 1 hour.
lmao...
π
ill do it if you'll pay me
Yea i'm seeing that
Yo wow hold on not now π
Most people say they will do it, and they don't. So, I want to make sure π
I need a break since I've been sitting working on my game for the past 3 hours π
Okay, go outside for 20min walk.
for ur first bit of coding.. ur gonna probably run into instances where u missread or leave out symbols and letters.. (captilization also is really important in c#)
soo having an ide will help u out tremendously
Okay I'm just gonna take a break now
good luck πͺ
@stable maple Is it okay if i like.. start watching those videos in like a few hours? π Lowkey too tired to start another project now
Thx!!
Yes, if you promise.
I promise i'll do it
keep us updated.. i dont mind helping out as long as the person im helping is making efforts
@frail plume Status?
he done gave up π€£
lol. C'mon @frail plume
No π I started watching the vids but iβve had it a bit too busy with work
someone at work got sick so i had to take over their shift
oof, that sucks