Hey Unity devs,
I'm releasing EasyCS, a modular Entity-Component-Framework (ECF) for Unity - now at version v1.1.1.
I built EasyCS for myself, to structure the gameplay systems in the games I’m developing.
Now I’m open-sourcing it.
💡 What is EasyCS?
EasyCS is not another ECS clone, and it’s definitely not about chasing maximum performance benchmarks.
Entity-Component-Framework (ECF) offers structure, modularity, and separation of concerns - without forcing you to abandon MonoBehaviours or rewrite your entire codebase.
https://www.reddit.com/r/Unity3D/comments/1l093la/created_my_own_framework_for_unity_easycs/