What could be the cause of this error? It appears each time I open the project or about to enter play mode.
NullReferenceException: Object reference not set to an instance of an object
Unity.Scenes.AsyncLoadSceneOperation.ScheduleSceneRead () (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Scenes/AsyncLoadSceneOperation.cs:416)
Unity.Scenes.AsyncLoadSceneOperation.UpdateAsync () (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Scenes/AsyncLoadSceneOperation.cs:354)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/Stubs/Unity/Debug.cs:17)
Unity.Scenes.SceneSectionStreamingSystem:UpdateLoadOperation(SystemState&, AsyncLoadSceneOperation, World, Entity, Boolean) (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Scenes/SceneSectionStreamingSystem.cs:655)
Unity.Scenes.SceneSectionStreamingSystem:ProcessActiveStreams(SystemState&) (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Scenes/SceneSectionStreamingSystem.cs:494)
Unity.Scenes.SceneSectionStreamingSystem:OnUpdate() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Scenes/SceneSectionStreamingSystem.cs:828)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/ComponentSystemGroup.cs:723)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/ComponentSystemGroup.cs:681)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/ComponentSystemGroup.cs:723)
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