#Offline PBR texture generation - SeamlessAI
1 messages · Page 1 of 1 (latest)
I was really hoping to release a macOS version at the same time as the Windows build, but the experience is very different. On a Windows desktop with RTX 4090 the models take just a few seconds to load and generate. On my MBP M2 Max it takes 80 seconds to load and about 40 second to generate each texture. Is this even worth developing? Any Mac users out there?
CUDA-accelerated local SDXL generation in Unity3D editor. Next up, seamless textures.
now THIS is what AI should be used for.
Will it work for me?
rtx 3050 with 6gb VRAM and 16GB RAM.
i hope so! but it's possible it may need to run at lower resolution (512x512)
Ah nice!
Glad to hear that.