#Plunder Protocol - RTS turned base builder / auto battler - competitive team based PvP

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https://store.steampowered.com/app/3761960/Plunder_Protocol/

The goal is to create a competitive multiplayer team based game, similar to games like StarCraft and Age of Empires, but removing ALL the micro management from it. Turning it into a very strategic type of moba / auto battler.

Working with Unity 6 and Photon Quantum. I got my first playable version ready today, though it's not ready for any sort of testing just yet.

I'm not sure about a lot of stuff yet.
The game will be multiplayer PvP only. I'm fairly sure I don't want 1v1 because I want the game to be focused on community and teamwork. The most popular game all seem to use 5v5, but that seems a bit much, I'm leaning towards 2v2 at the moment, but am certainly looking for ways to make 5v5 work.

The multiplayer setup in Quantum is fully working. Players can place bases, farm resources and place a single building type that spawns units.
The units will move towards an Outpost, that is movable. In the Outpost players will be able to set settings like formation and actions. These will only be changeable every 30s, to prevent micro abuse.

I'm very open to ideas, feedback and anyone interested in helping me alpha test.

Plunder Protocol is a unique blend of RTS, MOBA, Auto Battler, and Tower Defense, designed for players who love strategy but hate micro-management. Build your forces, adapt your tactics, and outplay your opponents with smart decisions instead of fast clicks. Every match is a battle of strategy, not mechanics.

Build your base, recruit units to…

Release Date

To be announced

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Competitive multiplayer RTS without micro, so a moba/autobattler/rts type of game.

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Still working on the formations 😅

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Preview of my new arena prototype

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Steam page just launched 🙂
All just temporary, but wanted to get it out!
https://store.steampowered.com/app/3761960/Plunder_Protocol/

Plunder Protocol is a unique blend of RTS, MOBA, Auto Battler, and Tower Defense, designed for players who love strategy but hate micro-management. Build your forces, adapt your tactics, and outplay your opponents with smart decisions instead of fast clicks. Every match is a battle of strategy, not mechanics.

Build your base, recruit units to…

Release Date

To be announced

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Plunder Protocol - RTS without micro, competitive and team based

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Updates the looks a bit:

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My playtest is now live on Steam!
I'm looking for players to test my prototype!
https://store.steampowered.com/app/3761960/Plunder_Protocol/

Playtest
We've decided to go with an open playtest, just click the button and you will automatically receive access to the playtest.

The game is currently in a prototype stage, it's not a complete of finished product. You will run into annoying bugs.

Release Date

To be announced

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I'm looking for people to help me test my prototype and provide feedback.
Send me a direct message if you have about 30 minutes to hop on a call and try the game with me for a bit!

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Reworked the Plunder logic. There are now 3 building types, with a 4th one coming.
They spawn Food, Wood and Stone Plunderers, each moving to their own resource, where they plunder it and then return to their base to deposit the resources.

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Urgently looking for testers!

I've just updated the game, the buildings now have upgrades, allowing more strategies. It's still very basic, the game is currently in prototype phase.

Currently the game requires two players (1v1) - I am planning to make it team based in the future. There is no single player.

I'm looking for some people to play a few games with me so I can test if everything is working and do some balancing adjustments where needed.

The game is free to play on Steam, and will remain free to play: https://store.steampowered.com/app/3761960/Plunder_Protocol/

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Plunder Protocol - RTS turned base builder / auto battler - competitive team based PvP