Anormality is a student team project of a "horror runner" game, where the player has to escape from an arcade before the monster catches them.
The player, while running from the monster, has to find clues about which door they have to choose in order to proceed - if they choose the wrong door, they will not progress in the game. Worse yet, if they get caught, the game is over and they have to start all over again.
Now that the description is over, this is what I've been working on for my portfolio project course, with a couple of other teammates. I think the time that I've worked on this has been extremely valuable, as I've learned so much that it'll take me hours to go through everything I've learned.
Of course this is still a work in progress, there's a LOT of content missing, we have to figure out how to make the "puzzle" system more engaging, as right now it's just "urrr left, middle or right??", etc. etc. But the progress we've made is pretty damn good and I'm quite happy with where it is headed.
Special thanks to the people on the server who've helped me with some of the issues that I've encountered, the game would look a lot different if it weren't for you guys.
Planned features:
- A more robust puzzle system
- Stealth sections
- Post processing on the camera
- More lore / story