I have this large wall that I sculpted, looks fine right? I just didnt consider how small the player would be when looking at this wall. Its enormous. The red line I drew is -roughly- how big the player is in a 3D space. Even smaller probably. So when I import into Unity:
Now I'm wondering how I can model something that will end up being very large in my scene
Because working on a very large scale and trying to sculpt will be painfully slow
even on a decent PC
but then I can't really get the finer details in that would make it look decent when scaled up