Big update in our game and finally we are proud and ready to showcase it to big public!
Update trailer: https://www.youtube.com/watch?v=ZvU2_5Zvy9U
Game: https://gameincube.itch.io/floss
Action top-down shooter, developed by one person.
Shoot with a pistol, fire a bow,
Blast bombs, swing a sword,
Ram with a shield, defend with an aura.
-> 40+ levels
-> 21 enemy types and
-> 3 bosses
Any comments and feedback are welcome!
#FLOSS
1 messages · Page 1 of 1 (latest)
yoo that looks awesome
GREAT GAME
if u can make like little bosses that spawns sometimes and big bosses that are rare and they give u a new weapon as an example that would be great
there are 6 different weapons and 3 bosses 🙂
Thank you everyone for comment and feedbacks. New players and their feedbacks opened our eyes on the weak game's spots and our developer already works on the new update to fix the main problems! Leave your comments and follow our socials to stay in touch!
Amazing I love the GamePlay
Yep just saw the yt video again and saw the bosses your game is awsome
i would pay like 10 dollars if it was on steam just add some more content and it would be awesome
Steam is what game creator is aiming for.
https://gameincube.itch.io/floss/devlog/931811/v042-hotfix
Some quick fixes released and ready to be tested by players!
Devtalk:
For two years, I've been developing the gameplay formula, and I'm finally ready to let you try it.
Here's what's in the recipe:
-Six unique guns, each with a distinct role.
-Unlocks that link weapons into effective combos – not just separate flavors, but a complex dish.
-21 types of enemies, each dictating its own behavior to the player – but there's always more than one solution.
-Different types of missions to enhance combinatorics.
-Power-ups for actions in combat – the dynamics are not on a button, but in the hands of the taster.
-A pinch of level design for contrast.
The result is a system where you need to juggle your arsenal, adapt, decide which buff to take, and how to cut through a new pack of enemies. Mouth watering yet?
Okay, in simpler terms:
This is a 2D top-down shooter, quite dynamic – inspired by Doom, Ghostrunner, and other "spinal cord" stuff. Each level is a small combat puzzle. Not super difficult, but it requires engagement.
I was trying to solve one of the main problems of shooters:
"Hold down the trigger towards the enemy and dodge."
FLOSS is about improvisation, not autopilot.
This game is for those who can't tear themselves away from UltraKill or Doom.
But if you're not a hardcore gamer – I'm still waiting for feedback. Over the past two years, it's precisely these players who have helped make the tutorial and overall game quality better.
Don't let the primitive graphics scare you off; the focus is entirely on gameplay and flow
I don’t think that the simple shape vibe is bad at all- I think you pulled it off
fr simple games are the best