#hold on, gotta thread
1 messages · Page 1 of 1 (latest)
ok
{Delayed Write Failed} Windows was unable to save all the data for the file P:$Mft. The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere.
oh no, this is a pretty serious problem
you would think.. yet all data it there
windows not being able to write to MFT seems horrifying. i have no idea what couldve possible happened behind the scenes for evrything to magically come back
have you checked your drive's health recently?
indeed, oh, but the one thing lost was the new project i created. it is like it reverted to a snapshot the moment before i deleted Library. everything after that (an entire Unity project created and running) gone.
chkdsking now
so after deleting library, i assume the changes were queued up in memory but were never committed to disk for whatever reason
yep. would be the first time my cat-like reflexes screwed up my computer :/
I had initiall hit the regular Delete. it was prepping to send to recycle bin. I cancelled that, and did Shift-Delete. i think your theory is just about right on
oh that makes more sense then. i guess windows reverted to the last stable state on its own after detecting the writing failure, but i had no idea windows could do that on its own...
i didn't either.. but, been a couple decades since i worked as a tech, so, much has changed
ohhhhhh actually, it never actually rolled anything back, it just never saved in the first place because of what i assume to be a NTFS hiccup
not writing to MFT could feasibly cause something like this
yep, seems that way. odd though it was able to accommodate something as large and numerous in files as a Unity project, and then, just dump it :/
yeah i would never expect ~~unity ~~ windows to act like its commiting all of these changes to disk without actually doing anything