#Basically that second one. Make some

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brazen shore
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If I understand properly I have to think about that game is paused or not in every script.. Maybe it has some patterns or something that I don't need to think about this one everytime when I write some script.

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I mean like if I have to handle it manually. I have to think about all things: animations, sounds and etc..

rugged ruin
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Yep

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You could still use time scale as well and also handle pausing through a bool

brazen shore
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and it turns out that everyone comes up with their own crutches to implement a pause

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Regarding Time.timeScale = 0f