#Roommio

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magic imp
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Roommio (or whatever it will be called later) FIRST GAME i'VE EVER MADE

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Roommio (or whatever it will be called later) FIRST ACTUAL GAME I'VE EVER STARTED

magic imp
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One thing that I'm wondering now, is it possible to have the prefab tiles to always have AI paths inside them? Is it possible to prefab the AI slope into them?
I hate the fact that I have to "rebake" the navMesh AI every timee I add a new tile. I would like the AI to be included in the tiles

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Another thing that I want for the future (yeah, I'm being way too ambitious for this) is the user generated content:
https://www.youtube.com/watch?v=ShZUu5JwwyY

User generated content will allow the "game loop" that I want, which shold bee similar to gmod, where players have their servers with their own games, and the skills of the player, the actual skills and core gameplays of my game can be reused within player based creeated content. Which should look fun. Let's see how ti goes

๐ŸŒ Get Started with Unity UGC https://on.unity.com/44lb3sc
๐ŸŽฎ Wishlist my Steam game! https://cmonkey.co/dinkyguardians
โค๏ธ Watch my FREE Complete Course https://www.youtube.com/watch?v=AmGSEH7QcDg
๐ŸŒ Get my Complete Courses! โœ… https://unitycodemonkey.com/courses
๐Ÿ‘ Learn to make awesome games step-by-step from start to finish.
๐ŸŽฎ Get my Steam Games h...

โ–ถ Play video
magic imp
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Having this weird problem when generating the navigation of the scene

magic imp
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Last iteration.
I've found some unity asssets that I wanted to try out

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Light looks weird, models look weird. One of the chore gameplay loops I want is to be able to build rooms while being the player.

magic imp
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A little bit better lightning

magic imp
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The best I could do for now

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Another attempt with an ambient light

magic imp
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Progress, looking much better than yesterday

magic imp
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Ok, I've baked the light in my scene. But my player model is not being affect by the light, now I'm not sure how to approach lighting the player.
Does it make sense to bake lights in my scene, then make a separate light for the player?

magic imp
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Seems that marking "global illumination" to be "baked" solves the problem, although I don't know if I will want everything to be baked in the scene, or realtime lights and shadows. I think I will mark this as done for now and work on something else that isn't the scene "looks". I also heard that HDRP has real time area light, might try that

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Just a reminder to self: It does need the light probes, it does not matter that global illumination is baked. What is lightining the player here is the light probes

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I have to think of a "build mode" and a "play mode" for the rooms.
Because if every light is dynamic while in play, it is going to take a lot of processing power maybe?

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Ideally, players edit the room in edit mode by themselves, and then when they want to play they get out of edit mode, go back into play mode and then they can allow other players to join the room

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Problem is trying to mimic that light just looks horrenduous

magic imp
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Roommio

magic imp
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Just noticed that these renders won't work in WebGL

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and rendering to webGL seems to be very limited

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all this work for nothing, oh well

magic imp