#Snowy's Reasonable Ideas

1 messages · Page 1 of 1 (latest)

ivory flower
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Thread

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Is it working?

sleek lodge
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aye! there ya go

ivory flower
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Cool. How do we invite other people to this?

sleek lodge
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ya, u can copy the link generated

ivory flower
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Where is it?

sleek lodge
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should be around the top right ^

ivory flower
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There we go.

sleek lodge
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there ya go!

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might wanna rename it

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😉

ivory flower
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Man, I always ask the question and then try to figure it out and often do immediately.

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Right Click has a certain charm.

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Snowy's Super Ultra Mega Dope Ass Third Person Competitive Shooter

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How's that?

sleek lodge
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there ya go.. now when things get rolling and conversations start getting big u can just ask em' to take it over here..

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it'll keep the main chat clean and moderators off ur ass lol

ivory flower
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Snowy's Reasonable Ideas

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I like this feature. When did they add it?

sleek lodge
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not a clue

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heres a guy i used when i started learning shaders..

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he's a bit hard to understand.. but easy enough to still follow along

ivory flower
sleek lodge
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smart 👍

ivory flower
sleek lodge
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and if u haven't Blender is a great tool for 3D modelling and its free..

ivory flower
sleek lodge
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nice to learn a bit of blender when u do game-dev

ivory flower
sleek lodge
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when u do shader work alot of them require basic shapes to map the effects onto..
like.. cubes, cones, cylinders, domes, etc

ivory flower
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I like blender. I'm much more confident about doing the art for this game. Although I don't know if I know how to do a walk cycle animation. Tutorials online usually rip the animation from Mixamo and show you how to use it in Unity.

sleek lodge
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that kind of stuf can be made in blender really easily

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dont ask me mate 👐 i hate animations..

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i'll usually only animate hard-surface stuff (things w/ hinges and pivots only)

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if u talkin about organic type stuff (humanoid, run cycles, etc) i usually also use mixamo or animation packs from the asset store.

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game-dev already requires juggling so many different jobs..and tools..
i don't think im ready to commit to learning animation

ivory flower
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Makes sense.

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This is what I did to get down how it all works.

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The model will change drastically.

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Well, still similar proportions and stuff.

sleek lodge
ivory flower
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Just a matter of putting more time into it.

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Do I do shaders in Blender or Unity? I want to do as much as possible in Blender.

sleek lodge
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you can write them via text..
but most shaders in Unity now-a-days are done in shader-graph

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a visual node based work-flow

ivory flower
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Like how Blender does materials and things?

sleek lodge
ivory flower
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Alright cool. Gotta go for now.

sleek lodge
ivory flower
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I'm looking at using Photon Fusion 2 for multiplayer. The thing is that I'll need different types of topology, I'm pretty sure.
Game modes:
Player Home - Start the game, spawn here, interact with objects to maneuver through menus. Can invite up to however many people IDK. Basically like a lobby but it's a map.
PvP - Typical 10-20 player PvP match like CS or CoD TDM, Dom, other game modes.
Survival - 1-4 Player Co-Op survival mode like Zombies or MW3 survival.
Extraction - 50-100 player area. Can be played PvE or PvPvE depending on settings. Could play a solo instance or co-op instance as well.
Social Area - A zone for you to interact with other players, maybe some mini games, show off skins and gear, chat, all that stuff. Needs as many players as possible while still using the free version of Fusion 2. How many would that be? Probably gonna need more than one dedicated server for this if my game gets enough players.

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Capping the players at 24 across all modes.

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Scrapping the social space.

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Just gonna have the spawn area be able to be changed to areas that are thematically social, not just player houses.

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Gonna use Host Mode and optionally Dedicated Servers.

ivory flower
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4 ft = 1.22 m

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4.5 ft = 1.37 m

sleek lodge
ivory flower
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Only going to the second digit after the decimal point. The hundreth place?

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Hundredths

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MLP Horses are like 3ft for youth, 4-4.5 for female adults, and 5ish for male adults.

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I'm gonna do 4.5ft for both male and female.

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Was considering voxels

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Not gonna

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Potentially easier modeling and consistent dimensions but idk

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Idk. Try convincing me to do a voxel style

ivory flower
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Hooves of Havoc
Hooved Havoc
Hooves and Havoc
Havoc of the Hooved
Which of these sounds the best? Got any other ideas for a name?

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Name for my game

sleek lodge
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Hooves of Havoc sounds the best to my ear

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Hoof & Havoc has a nice ring as well

ivory flower
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Can you think any other names that might work?

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Hooves of Havoc - Probably
Hooved Havoc - No
Hooves and Havoc - Sounds more broad. I want the hooves to have the quality of havoc.
Havoc of the Hooved - More of a single-player sounding name.

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Hooves of Havoc works

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Unless you got something else. Now how do I rename everything to that instead of what the project's name is now

ivory flower
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Too late, already going with Hooves of Havoc

ivory flower
ivory flower
storm rivet
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@ivory flower you mean this one?

ivory flower
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Yeah

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Thanks

storm rivet
ivory flower
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Don't suppose you'd help me out with making things, would you? I'm looking for a mentor of sorts

storm rivet
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unfortunately not, im off to bed 😅

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just wanted to help you find the thread!

ivory flower
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thanks

storm rivet
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✌️

ivory flower
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"digiholic — 3:54 PM
If you want realistic movement, you would use AddForce instead of setting velocity
However, realistic might not be what you want"

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Some Other Guy
"they show you ways of using it that are not useful or omit the info for when you would pick one approach over another. Most use PlayerInput or the generated C# class, the first one uses a messy query API; SendMessage or UnityEvents so its only good for prototyping, the C# class breaks your code whenever you change the input action asset and they generally omit any info about the static API (works like old Input Manager), omit how to create default actions in code and as mentioned, never tell you how useful action references are or how to organize action maps in a larger context."

sleek lodge
sleek lodge
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you get ur colliders worked out yesterday?

ivory flower
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Nope.

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Still gotta perfect my character model, I think.

ivory flower
# ivory flower

Sharing the transform (dimensions, rotation, scale) of parent object with what? What is it being shared with? Is the box that isn't lined up with the model some sort of object/compenent/variable thing of the model?

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And what about the rig/armature? What's the armature? It seems to be the model, mesh, rig, and pose all together right? I should select the whole thing when doing the share transform, right? Or just the mesh? I feel like getting the right thing selected would be important down the line for some reason.

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@sleek lodge

sleek lodge
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sup

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armature is the mesh data linked to the rig data..

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if it happens to have animations thats just data to tell the bones where to move relative to the transform.

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then the mesh moves b/c of its data being linked also.. (each vertex is assigned to a bone.. and also weighted, meaning how much its influenced by that bone..

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all of that together is what makes an armature

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and for the main question i see..

I should select the whole thing when doing the share transform, right?
I have zero idea what that is.. I've only rigged one humanoid character.. and i used mixamo animations for it

ivory flower
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The sharing transform refers to the box around my model when selecting it. It's not a cube and it's not right up against the model.

ivory flower
sleek lodge
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they were asking you to show them a screenshot of it's parent's Transform component's inspector

ivory flower
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I don't think there was a parent object at the time. I check it out again next time I'm in Unity (idk when that'll be)

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Also found this. Good reference for ladders.

ivory flower
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Noticed after posting that it's kinda funny too

ivory flower
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Awfully lonely 'round here

ivory flower
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Unity's new input system is event-based plus it handles keyboard mouse and gamepads easily and quickly. The video looks at action maps, actions, bindings, action types, interactions, and processors. Which can be used to dial in the controls for a Unity project. The system can broadcast messages, use Unity events, or best of all use C# events whi...

▶ Play video
ivory flower
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Ambient sounds. Water pipes with flowing water.

ivory flower
ivory flower
ivory flower
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Learning character controllers

ivory flower
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Quests?

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Singleplayer?

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First and Third Person?

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4 player co op with 4v4 (two co op session groups) competitive pvp.

ivory flower
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This many polygons and texel density