#Unified Rendering Tooling

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nocturne quail
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Will official going to provide Unified Rendering tooling to scale high-end art assets created for hdrp like graphics to urp like graphics to make it run smoothly at rock solid 60 fps at mobile platform without requiring artist to create another set of lower-end art assets to make support urp like graphics at mobile platform?

crimson spire
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Unified Rendering is focused on bringing URP and HDRP closer together by unifying key underlying systems, extension APIs, and workflows.
However, for the first release, it will not immediately merge all features of both pipelines into a single one. Instead, the goal is to maintain and improve their core strengths while iteratively aligning them over time.