Hey, I can't find any useful resources for creating custom property drawers or editors for use within DOTS, apart from [CreateProperty]. I'm using some custom data types for things like floats and Vectors in my game logic in order to enforce determinism and need to convert these to float and float3 to check their values at runtime. I CAN get the result that I want with something like:
public struct myComponent : IComponentData {
Fixed64 myFloat;
[CreateProperty] public float displayFloat => myFloat.ToFloat();
}```
I could probably pack this behind some editor-only preprocessor block, but that can't possibly be the only way to achieve this.
Thanks so much!