#FANTHOM

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quick kernel
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🟒 FATHOM β€” Devlog Introduction 🟒

πŸ’₯ Welcome to the FATHOM Devlog! πŸ’₯

FATHOM is an intense survival multiplayer FPS , I am @quick kernel and I will be taking you guys on a journey with me to learn unity and game development. If you have any suggestions or questions don't hesitate to ask. I am also fearly new to unity and this is my first try for a full stack game so I will also be sharing my journey of learning with you.

πŸš€ Stay tuned, and get ready to FATHOM the fight! πŸ”₯

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Devlog Update - FANTHOM

πŸ“Œ Progress Update:

  • Implemented Basic movement ( walk, sprint, crouch, jump, leaning) βœ…
  • Implemented Post-Processing (need improvment) βœ…
  • Implemented Basic Headbob βœ…

πŸ”„ Next Steps:

  • Work on Gun System
  • Optimize Crawling and Swimming
  • Test & debug further
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Devlog Update - FANTHOM

πŸ“Œ** Progress Update:**

  • Implemented Basic Shooting System βœ…
  • Implemented Weapon Sway βœ…
  • Implemented Procedural Recoil βœ…
  • Implemented ADS βœ…
  • Implemented Bullet Trails βœ…
  • Implemented MuzzleFlash VFX βœ…
  • Implemented Gun Sounds βœ…

πŸ”„ Next Steps:

  • Optimize Gun System
  • Optimize VFX shooting ( BulletHoles, BulletTracers, BulletShells )
  • Adding Gun Switching
  • Adding Reloading Animation
  • Test & debug further
quick kernel
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Will post some networking tonight I have been learning about Netcode for Gameobjects so I will probably implement this πŸ›œ

quick kernel
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Devlog Concept- FANTHOM

πŸ“Œ player concept

wide kiln